Dev blog

Weekly build notes

Weekly development notes from the EXIT workshop at Spiraldust WebGames.

Week 37 · 7–13 Sep 2026

2026 Week 37: Giving ExitGuy a voice

This week has mostly been focusing on adding speech controls to the Polydex engine so that we can add more context via the main character's reactions.

Week 36 · 31 Aug – 6 Sep 2026

2026 Week 36: audience on hold

Our plan to start rolling out into YouTube has been halted, perhaps permanently.

Week 35 · 24–30 Aug 2026

2026 Week 35: four keys, twelve moves per context

Progress this week has been focusing on adding more animations, mostly fighting techniques. But as with anything in EXIT, that also means more work on the control system.

Week 33 · 10–16 Aug 2026

2026 Week 33: learning to swim

This week we have been mostly working out how to swim.

Week 32 · 3–9 Aug 2026

2026 Week 32: ducked, and finally able to turn

We achieved a number of bug fixes this week, including fixing a long term annoyance in the control system. We can now change direction whilst ducked!

Week 31 · 27 Jul – 2 Aug 2026

2026 Week 31: building an audience

Setting up various accounts so we can get the word out.

Week 10 · 4–10 Mar 2024

2024 Week 10: Revamping the character art

Pixels from vector.

Week 10 · 6–12 Mar 2023

2023 Week 10: More design work and ideas

Over the years we kept adding to our plan.

Week 7 · 13–19 Feb 2023

2023 Week 07: Planning for touch

We've always wanted this game to play on multiple devices, so that means planning ahead.

Week 30 · 22–28 Jul 2019

2019 Week 30: The advent of Twerp

Twerp stood for something, but we cannot remember what.

Week 22 · 27 May – 2 Jun 2013

2013 Week 22: Start big and scale down

Lots of animation work on assets that were —far too small.

Week 12 · 19–25 Mar 2012

2012 Week 12: inspriation and a redesign occurs

Tunnels are so hot right now.

Week 8 · 16–22 Feb 2009

2009 Week 8: somewhere, elsewhere, an idea happens

Escape the 11th Terminus —the concept— is born.